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  • Staff

     

  • Eric Maiello

    Eric Maiello

    https://www.ericsdream.world/

    http://engineering.nyu.edu/people/eric-maiello

    (MS, New York University)
    Coordinator of Academic Programs, Integrated Digital Media
    Technology, Culture and Society
    NYU Media and Games Network (MAGNET), 2 MetroTech Center, Room 879
    eric.maiello@nyu.edu
    646.997.0720

    Eric Maiello is a visual artist who specializes in photography, photo design, videography, special effects, and motion graphics. He is also skilled in 3D modeling/animation, graphic design, laser cutting, 3D printing, and chainmaille. Although he works in various styles and subject matters, Eric most enjoys creating surreal works by fusing the real world with fantasy elements that motivates viewers to question their relationship with reality and what they perceive as real. 

    At NYU, Eric is the Coordinator of Academic Programs for the Integrated Digital Media (IDM) Program. He advises the Undergraduate and Graduate students with regard to the curriculum and degree requirements, as well as provides guidance for general University questions, and is one of the primary contacts for inquiries about the Program. Eric also manages IDM’s spaces within the Media and Games Network (MAGNET) facility for scheduling of classes, events, and general student lab hours. 

    Eric holds a BS in Integrated Digital Media, as well as an Advanced Certificate in Project Management and MS in Management of Technology, from NYU. 

  • Elizabeth Hénaff

    Elizabeth Hénaff

    Dr. Elizabeth Hénaff is a computational biologist and designer. Her academic trajectory started with a Bachelors in Computer Science, followed by a Master’s in Plant Biology (both from UT Austin) and a PhD in Bioinformatics from the The University of Barcelona.

    At the center of her research is a fascination with the way living beings interact with their environment. This inquiry has produced a body of work that ranges from scientific articles in peer-reviewed journals to projects with landscape architects, to working as an artist in environments from SVA to the MIT Media Lab. She has made contributions to understanding how plants respond to the force of gravity, how genome structure changes in response to stress, and most recently has turned her attention to the ubiquitous and invisible microbial component of our environment. Some recent highlights include the design for the bioremediation of a local toxic Superfund site which won a design competition, had a gallery exhibit, and a scientific publication. Her work with the MIT Media Lab led to the development of a novel approach to urban microbiome sampling using honeybees, an exhibit at the 2016 Venice Architecture Biennale, and a curriculum for international workshops. She has consistently made the tools – software, wetware, hardware – needed to answer her research questions.

    She currently holds an Assistant Professor position in the Integrated Digital Media department at the NYU Tandon School of Engineering in New York
    City.

    Website
    Twitter

    TOOLS + MEDIUMS OF PRODUCTION
    Photography, Physical Computing, Creative Coding, Visual Communications / Graphic Design, Digital Fabrication / Prototyping, Biofabrication

    METHODS + APPROACHES
    Data Visualization / Data-Driven Investigation, Citizen Science, Algorithmic Design, Computational Biology

    TOPICS + THEMES
    Sustainability, Microbiome, Multispecies Theory

     

  • Tega Brain

    Tega Brain

    Tega Brain is an artist, researcher, and educator whose work spans critical art, computational design, and environmental engineering. Through practice-led research, she creates experimental systems and technologies that probe data practices and their politics, and that provoke new ways to imagine and design our ecology. Tega Brain is an interdisciplinary artist, researcher, and educator whose work spans critical art, computational design, and environmental engineering. She develops experimental systems that embody and probe alternative visions for ecology – what she calls ‘eccentric engineering’. Her recent work focuses on feminist data practices that include environmental sensing and modeling, artificial and natural intelligence, and low carbon digital design. Brain is the co-author of the book Code as Creative Medium (MIT Press 2020) which is a handbook for teaching and learning creative practice in the medium of software. Her work as an educator focuses on computation as a medium for teaching art and design, as well as art and design as a means and context for teaching computation. She also contributes to open-source programming tool kits for the arts.

    (MA, Queensland University of Technology)
    Assistant Industry Professor, Integrated Digital Media
    Technology, Culture and Society
    brain@nyu.edu

    Website
    Twitter

    TOOLS + MEDIUMS OF PRODUCTION
    Data Visualization / Data-Driven Investigation, Social Practice, Participatory Design, Speculative Design, Critical Design, Algorithmic Design

    METHODS + APPROACHES
    UFilm/Video, Physical Computing, Creative Coding, Web & Network Technologies, Media Art, Risograph, Solar and Renewable Energy

    TOPICS + THEMES
    Sustainability, Human Computer Interaction, Systems Design, Posthumanism, climate and carbon engineering