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  • Dylan Filingeri, IDM BS 2017

    Dylan Filingeri, IDM BS 2017

    VR developer, game designer, and filmmaker.

    Website (personal): dylanfilingeri.com | Website (company): 2n.design

    Where do you currently work?

    ESI Design, NYC

    What’s your hometown?

    Long Island, NY

    Why did you choose IDM as a major?

    From making games, to creating films, to recording music, IDM allowed me to study everything I was interested in.

    What’s your favorite thing about IDM & why?

    IDM taught me the basics of many different fields in media, and opened me up to a lot of different creative avenues I would not have explored otherwise.

    How do you describe IDM to others?

    IDM encompasses everything: Games, Film, Music, Programming, UX/UI, VR, AR, etc.

    What was your favorite IDM class and why?

    My favorite class was with one of the professors who became a mentor of mine: Gabe Winer.

    What’s your favorite spot in Brooklyn?

    My favorite spot in Brooklyn while I was in school was the Brooklyn Heights Promenade. It was a good place to take a breather when I was stressed about life and school.

    Who are the artists / designers / creative technologists that inspire your work?

    Stanley Kubrick, Darren Aronofsky, Spike Jonze, Ken Levine

    What is your favorite media title? (i.e. book, website, game, music, performance, etc.)

    her (Directed by Spike Jonze)

  • R. Luke DuBois – Co-Director

    R. Luke DuBois – Co-Director

     R. Luke DuBois is a composer, artist, performer, designer, and software engineer who explores the temporal, verbal, and visual structures of cultural and personal ephemera. He holds a doctorate in music composition from Columbia University, and is the co-author of Jitter, a software suite for the real-time manipulation of matrix data developed by San Francisco-based software company Cycling’74; he is a regular contributor to other toolkits for creative coding, including p5.js and RTCmix. He is the research director of the IDM program at NYU Tandon, and was a founding co-director of the NYU Ability Project. Luke’s research interests range from inclusive design to cyber-physical systems to telepresent collaboration. He works across many disciplines and has collaborated with NYU faculty in departments ranging from Computer Science to Occupational Therapy, and teaches in a triple appointment between IDM at NYU Tandon and the programs in Music Technology at NYU Steinhardt and ITP/IMA at NYU Tisch. He is currently a co-investigator on multiple NSF-funded projects, including SONYC, a multi-year investigation around noise pollution in New York City; and the NYU Holodeck, a research platform for investigating what happens when VR, motion capture, and telecommunication infrastructure reach the level of everyday use. Finally, Luke designs, builds, and restores analog and hybrid analog/digital modular synthesizers in the audio lab, making open-source designs for creative signal processing.

    http://lukedubois.com/

    (DMA, Columbia University)
    Associate Professor of Integrated Digital Media
    co-Chair, Technology, Culture and Society (Engineering);
    dubois@nyu.edu
    (646) 997 0719

    TOOLS + MEDIUMS OF PRODUCTION
    AR/VR/XR,Physical Computing, Creative Coding, Audio / Sound / Music, Signal Processing, Media Art, Motion Capture, Performance, User Experience

    METHODS + APPROACHES
    User-Centered Design, Data Visualization / Data-Driven Investigation, Art History, Digital Humanities, Critical Design, Citizen Science, Algorithmic Design

    TOPICS + THEMES
    User Experience, Civic Technology / Service Design, Assistive Technology, Social Justice, Human Computer Interaction, Education, Accessibility, Systems Design

  • Location and Facilities

    Integrated Design and Media is primarily located on the 3rd Floor of 370 Jay street in downtown Brooklyn.

    370 Jay houses our Design lab, Print Lab, Computer lab, open studios, and the shared Media Commons. We also have additional lab spaces in 2 MetroTech and Rogers Hall.

    Building 22 in the Brooklyn Navy Yard houses our state of the art production facility with motion and volumetric capture studios and other amenities.

    3D printing lab at IDM
    IDM facility showing student spaces