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  • Mark Skwarek

    Mark Skwarek

    http://www.markskwarek.com/
    http://mobilearlab.bxmc.poly.edu/

    (MFA, Rhode Island School of Design)
    Lecturer, Integrated Digital Media
    Technology, Culture and Society
    mls386@nyu.edu
    646.997.3768

    Mark Skwarek is an artist working to bridge the gap between virtual and physical world with augmented reality. His art explores the translation our everyday digital experience into the physical world using mobile augmented reality. Skwarek earned his M.F.A. from Rhode Island School of Design’s Digital Media Department. He is full time faculty at New York University’s School of Engineering, the CEO of Semblance Augmented Reality and the director of NYU’s Mobile Augmented Reality Lab. He teaches 3D Graphics and the Augmented Reality Grad Class. He organized the augmented reality artist group manifest.AR, the arOCCUPYWALLSTREET movement, and co-organized We AR in MoMA. Skwarek’s practice is also largely based in art activism with emerging technologies. He has a long record of international augmented reality work, ranging from “erasing” the DMZ battlements between North and South Korea (a piece he did on site), to the virtual elimination of the barricades between Palestine and Israel, at the Gaza Strip. He has created political work and symbols in a variety of locations across the United States, including pieces at Wall St., U.S. Mexico Border and the White House to name a few. His artwork has been written about by the New York Times, Art in America, Boing Boing, WIRED, the Boston Globe, The Huffington Post, NPR, BBC, the Discovery Channel, Leonardo, and Creative Capital. Skwarek has exhibited in various venues, including: the Institute of Contemporary Art, Boston; ISEA; Dumbo Arts Festival, UCLA Digital Grad Gallery; the CyberArts Festival; the Sunshine International Art Museum, Beijing; and the Krannert Art Museum at the University of Illinois, FACT in Liverpool England, Siggraph 2013, The 2013 Augmented World Expo, The Corcoran Gallery of Art, Kasa Galeri, and Contemporary Istanbul.

  • Elton Kwok

    Elton Kwok

    http://engineering.nyu.edu/people/elton-kwok

    Technology Director, Integrated Digital Media
    Technology, Culture and Society
    NYU Media and Games Network (MAGNET), 2 MetroTech Center, Room 883
    eltonkwok@nyu.edu
    646 997 0722

  • Jenelle Woodrup

    Jenelle Woodrup

    http://engineering.nyu.edu/people/jenelle-woodrup

    Coordinator of Online Academic Programs, Integrated Digital Media
    Technology, Culture and Society
    jenellewoodrup@nyu.edu
    646 997 4136

  • Corinna Vong, IDM BS 2018

    Corinna Vong, IDM BS 2018

    UI/UX and Graphic Designer who enjoys creating clear and intuitive experiences for users.

    Website: corinnavong.myportfolio.com

    What’s your hometown?

    Cupertino, CA

    Why did you choose IDM as a major?

    Initially, I had an interest in video post-production. During my work on various video projects I began to explore different areas of digital media, which I found to be fascinating. IDM gave me the opportunity to pursue specific topics in the field of digital media while offering a unique balance of technology and creativity. This was important as it allowed me to develop my technical abilities as I explored my artistic side. In addition, the ability to learn and live in one of the most stimulating and exciting cities in the world, made the IDM program the right choice for me.

    What’s your favorite thing about IDM & why?

    Honestly, my favorite thing about the IDM program is the group of instructors. They continuously encourage creativity while offering coursework and meaningful projects that prepare students for work in the real world. They are always available, and working with them has allowed me to explore and discover new subjects I’ve since become passionate about.

    How do you describe IDM to others?

    I describe IDM as a great opportunity to take a wide variety of courses in media and technology. Once you have found an interest to focus on, you can take advanced level courses in those subjects to further develop the skills necessary to succeed.

    What is your favorite IDM class so far and why?

    My favorite IDM class is Visual Foundation Studio because it was where I first developed my interest in graphic design. I was able to use design tools, principles and skills learned from the course, combined with feedback from the instructor to create a meaningful end-product for a small business.

    What companies have you done internships with?

    Interaction Design Intern at Verizon, Counselor at Tech Kids Unlimited

    What are your career goals?

    UX/UI Designer

    What’s your favorite spot in Brooklyn?

    Patsy’s Pizzeria

    Who are the artists / designers / creative technologists that inspire your work?

    Paul Rand, Saul Bass, Susan Kare, Josef Müller-Brockmann, Steve Jobs, and Jonathan Ive

    What is your favorite media title? (i.e. book, website, game, music, performance, etc.)

    Lonely Planet

  • Spencer Cappiello, IDM BS 2018

    Spencer Cappiello, IDM BS 2018

    All around maker with specialties in web apps, audio, fabrication, VR, motion capture, physical computing and funky digital pipelines/workflows connected by OSC.

    Website: spencercappiello.com

    What’s your hometown?

    Venice Beach, CA

    Why did you choose IDM as a major?

    It’s the most innovative tech-art major in the world.

    What’s your favorite thing about IDM & why?

    We have amazing professors, resources and innovative classes with bright people.

    How do you describe IDM to others?

    Wherever art and technology intersects, IDM is there and pushing boundaries.

    What is your favorite IDM class so far and why?

    Bodies in Motion – to collaborate with ITP students and learn cutting edge software while using the expensive motion capture lab is unparalleled.

    What companies have you done internships with?

    Locus (part of Summer 2017 I-Corps), interned with the Guggenheim museum, interned with Monohm Inc.

    What projects are you currently working on?

    SONANCY was a project that came out of Mark Skwarek’s AR class with Jeremy Bailey co-teaching. The project is an immersive and spatialized binaural audio installation that uses motion capture to provide interactivity. See documentation here: http://www.spencercappiello.com/#projectSonancy

    What are your career goals?

    Work for startups, make a startup, turn the startup into a company, open an incubator, help others.

    What’s your favorite spot in Brooklyn?

    The brooklyn bridge park

    Who are the artists / designers / creative technologists that inspire your work?

    Luke Dubois, Trevor Paglen, Jon Rafman, David Carson, Benjamin Patterson, Wassily Kandinsky, Salvador Dali, Golan Levin, Carlos Cruz Diaz, Dan Flavin, James Turrell, Mad Zach, Rafael Rozendaal

    What is your favorite media title? (i.e. book, website, game, music, performance, etc.)

    Her (movie)

  • Alexis Zerafa, IDM BS 2018

    Alexis Zerafa, IDM BS 2018

    Digital producer, front end programmer, AR designer, and marketer just trying to bridge the gap between the technical and creative disciplines.

    Website: alexiszerafa.com | LinkedIn

    What’s your hometown?

    Oakland County Michigan

    Why did you choose IDM as a major?

    When applying to colleges my choices were split between art schools and engineering schools. Finding such a perfect intersection of these two disciplines was an amazing and encompassing compromise.

    What’s your favorite thing about IDM & why?

    I’ve always loved how close-knit the IDM community is. I quickly got to know most of the faculty on a personal level, and I feel like I could reach out to any of my fellow students for help when needed. If one person is good with cameras and the other knows VR, they help each other trade disciplines and grow together.

    How do you describe IDM to others?

    An intersection of technology thinking and computer science, and the design thinking and the digital arts. IDM is an exploration of the future through existing and emerging media.

    What is your favorite IDM class so far and why?

    Visual Foundation Studio set an amazing precedent for me. I loved the collaborative environment it created and I learned a lot through critiques and working closely with my classmates to improve my own work.

    What companies have you done internships with?

    I have had a number of internships across many verticals during my time at NYU. I worked for the following companies: J. Walter Thompson, Updater, IW Group, Soapbox strategists, General Assembly, and many more.

    What projects are you currently working on?

    I took the graduate Augmented Reality class through IDM, and for my project, I did a spatial exploratory of well-known public facets. Please see the video titled Park Perspective, for more information on this project at http://sites.bxmc.poly.edu/~alexiszerafa/portfolio/AR_VR.html

    Also if you type in officeworld in the iOS App Store you can download my sticker pack!

    What are your career goals?

    My long-term career goal would be to be a CCO at either my own or an existing company. For now, I’m trying to become a creative director after spending some time as a digital producer.

    What’s your favorite spot in Brooklyn?

    This may sound odd but the storefront of James Weir Floral is so beautiful every time I pass it. My friends and I would walk by after a long day of lecture on our way to Brooklyn Bridge Park.

    Who are the artists / designers / creative technologists that inspire your work?

    My work is an amalgamation of inspiration from the onslaught of media presented to me every day (due to living in New York). But lately, Henrique Oliveira as his breathtaking large-scale installation work has inspired me to think bigger.

    What is your favorite media title? (i.e. book, website, game, music, performance, etc.)

    I definitely don’t have a favorite, but I think Hyper-Reality is breathtakingly made