Author: wp_support

  • DIY Assistive Technology

    DIY Assistive Technology

    Faculty Amy Hurst

    As the Internet and web-enabled technologies become ubiquitous and there is greater need for web-related jobs, there is a lack of diversity and representation by persons with disabilities. One factor contributing to this is that the production of web technologies presents various accessibility barriers for individuals that are blind or low vision. CSS and visual styling are areas of particular stumbling blocks that lacks easy, accessible, and comprehensive tools for nonvisual CSS validation. CSS is a core language and component of the web used to describe visual representations and due to the visual nature of CSS nonvisual developers struggle to with its use: often time relying on sighted third party member to assist with validating their CSS. In order to striving for a more diverse participation, better accessibility support, and greater independence of blind or low vision web developers we evaluated existing CSS tool to aim for creating a accessible CSS validation tool that would allow blind and low vision web developers to build, test, and produce websites and web applications with greater confidence and independence.

    You can read the abstract of her 2011 paper at researchgate.

    Check out Amy’s presentation discussing DIY practices for accessibility.

  • P5 Riso Printing

    P5 Riso Printing

    Integrated Digital Media Faculty: Tega Brain, Luke Dubois

    With the increase in time people spend looking at screens, comes the necessity of better understanding how to deal with digital images and graphics. Knowing how to manipulate images through programming is an emerging way of digital design, which is why the p5.js team decided= to focus its efforts on effective ways of performing Image Processing. This project experimented with image manipulation in p5.js with the intention of creating example sketches and laying out a beginner friendly way of performing Image Processing. Using OpenProcessing, the team was able to generate easy to follow coding examples that are open resources to anyone interested in learning more about the subject. In addition to that, in-depth tutorials were published using GitHub pages so that students could have access to the back-end logic of Image Processing and apply that knowledge as their creativity desires.

    Using the knowledge acquired through researching Image Processing, the team moved on to assist in the development of a Risograph Library for p5.js, with the intention of creating a platform, within p5.js, in which people could code while having the logic of Risograph Printing in mind

    See the results of the riso and p5js print research.

  • Sunbots

    Sunbots

    Integrated Digital Media Faculty and PI Kathleen McDermott

    The Sunbots project is an exercise in speculative design, centered on crafting robotic appendages for houseplants. The robotic base, recharged by solar panels, gives the plant autonomous motion to search for sunlight. As an open-source project, a core objective is to create a simple yet robust design that is both accessible for design changes, and easily replicable. Wireless communication was added to enable the robotic base to report light levels in order to facilitate group communication and collaboration. This network may facilitate future explorations of robot behavior that more closely emulate chemical communication among organisms in dense forests.

    Further, specific high-humidity plants have been chosen for the robots’ terrariums, allowing the plants to be theoretically self-sustaining. A smaller, simplified version of the bots has also been designed, to allow lower-cost replication, as well as facilitate exploration of low-impact materials, such as mycelium, and wax made from recycled plastics. With global climate change, the accumulation of electronic waste worldwide, and the decline of biodiversity, Sunbots are an active exploration of our ecological future and changing relationship with both autonomous robotics and our environment. By situating the project within the DIY community, a broader audience is invited to participate in the conversation

    History of what’s taken place with the Sunbot project and how Kathleen McDermott has been spreading the research.

  • Gabriella Cammarata

    Gabriella Cammarata

    My mission is to advance the practice of industrial design through smart and meaningful integration of emerging technology in consumer products. My passion for advanced manufacturing, design for children, and assistive technology have informed both my design practice and standards. A user-centered design process enables me to derive creative solutions from careful analysis of users’ needs.

    I completed my bachelor’s degree in industrial design at the Istituto d’Arte Applicata e Design in Turin, Italy. During this period I had an internship in Mexico City and continued on to work in design studios in Milan. Studying and working abroad has taught me first hand the delicate balance between communication, cultural norms and effective design. 

    This lesson was reinforced when I attended NYU’s Tandon School of Engineering for my master’s degree. Being a creative professional in an engineering environment highlighted both the strengths and weaknesses of my design-saturated background. While at Tandon I was able to hone my research and testing skills while working on truly multi-disciplinary teams. 

    Now I am currently at NYU Tandon resuming my interests as a Studio Research Coordinator, where I am getting students excited for the possibilities of physical design/prototyping and working alongside faculty on new methods of physical design printing and fabrication.

    We live in a physical world. Technology will continue to advance and our physicality will continue to persist. Responsible industrial design takes into account the potential of emerging technology in order to enhance both our digital and physical products.

    You can see my work @ https://www.gabriellacammarata.com/

  • Student Research Colloquium

    Student Research Colloquium

    Integrated Digital Media (IDM) is excited to be joining Liberal Studies in their fifth annual Liberal Studies Student Research Colloquium on Friday, March 27th, 2020.

    We invite you to join us for a Keynote Presentation featuring renowned artist Beatrice Glow. Glow is an interdisciplinary artist leveraging experiential technology collaborations (including virtual reality art demonstrations), olfactory art, sculptural installations, painting, writing and video to shift dominant narratives.

    Immediately following, you’ll have an interactive chance to learn directly from the students about their rigorous research.

    >>FREE AND OPEN TO THE PUBLIC! RSVP and NYU or government ID required. Lunch available. Seating is first-come, first-served.<<

    Kimmel Center
    60 Washington Square South
    Eisner and Lubin Auditorium (4th floor)
    New York, NY 10012

    Friday, March 27, 2020
    * 11am –12:00 noon
    Keynote Presentation by Beatrice Glow

    * 12:00pm – 1:30pm (drop-in or stay for the duration)
    Student Poster Session

    RSVP @ bit.ly/LSGlow

  • Tega Brain Premieres Deep Swamp

    Tega Brain Premieres Deep Swamp

    Esteemed IDM Full time faculty, Tega Brain is premiering her Deep Swamp, a triptych of terrariums with wetland plants governed by artificially intelligent software agents. The agents, Nicholas, Hans, and Harrison, watch their swampy territories — adjusting light, water flow, fog, and nutrients — to try to engineer their environments for different goals. Harrison aims for a natural looking wetland, Hans is trying to produce a work of art, and Nicholas simply wants attention. The role of AI in sustaining living plants is also explored in AlphaGarden by Ken Goldberg and the AlphaGarden Collective. AlphaGarden is a living garden located at the University of California at Berkeley that is tended to by a robot controlled by an AI that is learning both from simulation and from human demonstrations. Visitors can remotely follow the process through a screen in the exhibition space.

    Opening Reception Thursday, February 6, 6-8pm

    Events:

    Thursday, March 26, 6:30-8:00 p.m.

    Tour with the curator and artists Tega Brain and Brett Wallace. 

    The show and all tours take place in the Kellen Gallery, 2 West 13th Street, ground floor.

    More information about the show can be found here