Author: Scott Fitzgerald
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wwwunderkammer: The Prequel and Sequel
WWWUNDERKAMMER: The Prequel and the Sequel is an exhibition that explores both the origins and the future of Carla Gannis seven-year, multi-reality archive project.
Over the summer, NYU IDM students collaborated with Gannis at NYU Tandon @ The Yard to imagine C.A.S.S.A.N.D.R.A.—the Compassionate and Altruistic Semi-Sentient Assistant and Negotiator of Dreams, Rationality, and Aspiration. Conceived as a speculative fiction language model, CASSANDRA provides the prequel to the wwwunderkammer narrative. According to this origin story, the wwwunderkammer was first imagined by an AI in digital exile—a sanctuary of myth, memory, and resistance.
The sequel emerges through the preservation and migration of the wwwunderkammer archive itself. With older VR and metaverse applications no longer supported, the team transitioned the project to new platforms, including Unity and MONAverse, a decentralized Web3 social experience. This current phase of work reimagines the archive through XR environments and reactivates its cabinets as spaces for storytelling, poetics, and expansive world imagination—inviting reflection on the interwoven futures of human, non-human, and machine intelligences.
The exhibition is a layered hybrid experience, combining virtual worlds with physical artifacts. As part of the research initiative, Gannis and her team designed and fabricated speculative VR headsets—sculptural prototypes that challenge the standardized aesthetics of immersive hardware. These devices propose alternative design languages grounded in cultural identity, material experimentation, and absurdist critique.
This phase of the wwwunderkammer project was supported by a New York State Council on the Arts (NYSCA) grant and the Tandon Undergraduate Summer Research Program (UGSRP), with consulting support from TRANSFER Data Trust.
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in MOTION in PROGRESS
in MOTION / in PROCESS brings together video works by IDM students, staff, and faculty that foreground experimentation, iteration, and making as an active, unfolding state. Rather than presenting only finished works, the exhibition treats video as a tool for thinking through ideas, materials, technologies, and forms.
The exhibition emphasizes process-driven practices, including works-in-progress, documentation, prototypes, performance for camera, and projects that make research, labor, or transformation visible. Together, the works offer a snapshot of IDM as a site of movement: between disciplines, between idea and outcome, and between research and form.
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IDM 2025 Spring Showcase – May 9 & 10
Join us for the IDM Spring 2025 Show!
- RSVP for the IDM Showcase — Thesis and Senior Project work
Friday, May 9th 5PM – 8PM @ 370 Jay Street Brooklyn - RSVP for IDM@The Yard — Graduate work in VR, Games, Performance and more
Saturday May 10th 5:30PM – 8PM @ Building 22 McDonough Avenue
Visit http://idm.show or contact idmtech@nyu.edu for more information - RSVP for the IDM Showcase — Thesis and Senior Project work
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Creative Tech Summer Intensives at NYU Tandon @ The Yard
Spend your Saturdays (and the occasional Sunday) leveling-up fast: each one- or two-day workshop takes you from zero to a finished prototype in creative technology, interactive media, or virtual production. All classes are hands-on, taught by industry-active artists, with class sizes designed for plenty of individual feedback.
Date Workshop Instructor(s) Quick Take Register Sat Jun 7Canvas of Light & Shadow – One-Day TouchDesigner Projection MappingLouise LessélRapid intro to single-projector architectural mapping: warp, mask, build generative loops, and leave with a show-ready projection setup.TicketsSat Jul 12Unlocking C++ in Unreal Engine 5.5David CihelnaConfigure a full C++ toolchain, expose gameplay code to Blueprints, and super-charge performance with AI code copilots.TicketsSun Jul 13RNBO for the People!!!Sam Tarakajian & R. Luke DuBoisExport a single Max + RNBO patch to WebAssembly, Raspberry Pi, VST plug-in, and Unreal in one day.TicketsSat Jul 19 + Sun Jul 20Artistic Innovation with AI – AI Image Creation & Node-Based WorkflowsDavid Lobser & Aysu ÜnalDay 1: master prompt engineering with today’s top AI image tools. Day 2: build Stable Diffusion pipelines in ComfyUI.TicketsSat Aug 2Intro to 3D Scanning, Photogrammetry & Gaussian SplatsWinslow PorterScan worlds in a day: LiDAR, photogrammetry & Gaussian splats, then stage assets in Unreal or StorySplat. Hands-on workshop.TicketsSat Aug 9Gestures as Interface with TouchDesigner and MediaPipeViola He & Torin BlankensmithDesign playful gesture-controlled interfaces in TouchDesigner using MediaPipe and build a pixel-art photo booth with experimental visuals in a day.TicketsLogistics
- Time: 10 AM – 5 PM each day
- Location: Brooklyn Navy Yard, Building 22, Floor 3. For walking directions from the gate to the workshop venue, click here.
- Gear: Bring your laptop, charger, and any listed extras—we’ll supply the workspace, Wi-Fi, power, and plenty of caffeine.
Please pack your own lunch/snacks.
Why Attend?
- Finish a project in a day (or two)—leave with portfolio-ready work.
- Small cohorts & expert mentors—get answers YouTube can’t.
- Cross-disciplinary playground—mix code, sound, light, AI, XR, and hardware in one space.
Ready to build something unforgettable? Click tickets above to reserve your seat—spots are limited.
Pricing
Duration General Admission NYU Students 1-Day Workshop $250 $125 2-Day Workshop $500 $250 Sessions are half price for NYU students and faculty. Please email tandonattheyard@nyu.edu from your NYU email account with your N number for the promo code.



