Author: Scott Fitzgerald

  • IDM 2025 Spring Showcase – May 9 & 10

    IDM 2025 Spring Showcase – May 9 & 10

    Join us for the IDM Spring 2025 Show!

    • RSVP for the IDM Showcase  Thesis and Senior Project work
      Friday, May 9th 5PM – 8PM @ 370 Jay Street Brooklyn
    • RSVP for IDM@The Yard — Graduate work in VR, Games, Performance and more
      Saturday May 10th 5:30PM – 8PM @ Building 22 McDonough Avenue
    Visit http://idm.show or contact idmtech@nyu.edu for more information
  • Creative Tech Summer Intensives at NYU Tandon @ The Yard

    Creative Tech Summer Intensives at NYU Tandon @ The Yard

    Spend your Saturdays (and the occasional Sunday) leveling-up fast: each one- or two-day workshop takes you from zero to a finished prototype in creative technology, interactive media, or virtual production. All classes are hands-on, taught by industry-active artists, with class sizes designed for plenty of individual feedback.

     

    Date Workshop Instructor(s) Quick Take Register
    Sat Jun 7 Canvas of Light & Shadow – One-Day TouchDesigner Projection Mapping Louise Lessél Rapid intro to single-projector architectural mapping: warp, mask, build generative loops, and leave with a show-ready projection setup. Tickets
    Sat Jul 12 Unlocking C++ in Unreal Engine 5.5 David Cihelna Configure a full C++ toolchain, expose gameplay code to Blueprints, and super-charge performance with AI code copilots. Tickets
    Sun Jul 13 RNBO for the People!!! Sam Tarakajian & R. Luke DuBois Export a single Max + RNBO patch to WebAssembly, Raspberry Pi, VST plug-in, and Unreal in one day. Tickets
    Sat Jul 19 + Sun Jul 20 Artistic Innovation with AI – AI Image Creation & Node-Based Workflows David Lobser & Aysu Ünal Day 1: master prompt engineering with today’s top AI image tools. Day 2: build Stable Diffusion pipelines in ComfyUI. Tickets
    Sat Aug 2 Intro to 3D Scanning, Photogrammetry & Gaussian Splats Winslow Porter Scan worlds in a day: LiDAR, photogrammetry & Gaussian splats, then stage assets in Unreal or StorySplat. Hands-on workshop. Tickets
    Sat Aug 9 Gestures as Interface with TouchDesigner and MediaPipe Viola He & Torin Blankensmith Design playful gesture-controlled interfaces in TouchDesigner using MediaPipe and build a pixel-art photo booth with experimental visuals in a day. Tickets

    Logistics

    • Time: 10 AM – 5 PM each day
    • Location: Brooklyn Navy Yard, Building 22, Floor 3. For walking directions from the gate to the workshop venue, click here.
    • Gear: Bring your laptop, charger, and any listed extras—we’ll supply the workspace, Wi-Fi, power, and plenty of caffeine.
      Please pack your own lunch/snacks.

    Why Attend?

    • Finish a project in a day (or two)—leave with portfolio-ready work.
    • Small cohorts & expert mentors—get answers YouTube can’t.
    • Cross-disciplinary playground—mix code, sound, light, AI, XR, and hardware in one space.

    Ready to build something unforgettable? Click tickets above to reserve your seat—spots are limited.

    Pricing

    Duration General Admission NYU Students
    1-Day Workshop $250 $125
    2-Day Workshop $500 $250

    Sessions are half price for NYU students and faculty. Please email tandonattheyard@nyu.edu from your NYU email account with your N number for the promo code.

  • IDM@20

    IDM@20

    IDM celebrated it’s 20th anniversary in December of 2024!

    Visit idm.show to see student work featured at the party!

  • Maggie Jack

    Maggie Jack

    Maggie researches technology and work in a global context. Maggie primarily uses qualitative methods including ethnography, interviews, design research, participant observation, and archival review. Her scholarly work is in conversation with the fields of Science and Technology Studies (STS), Human-Computer Interaction (HCI), and design. She also contributes to popular conversations about the changing nature of work and the ethical dimensions of emerging technologies. In her teaching, Maggie encourages design and engineering students to use humanistic methods and perspectives to critically analyze and imagine futures for the impacts of technology on society.

    Maggie’s first book Media Ruins: Cambodian Postwar Media Reconstruction and the Geopolitics of Technology was published in the Labor and Technology series at the MIT Press in May 2023. The book describes how Cambodian media workers after the Khmer Rouge repaired film and radio infrastructures, and how contemporary new media workers find and repair media artifacts from before the war period and disseminate them (often) using social media.

    Maggie holds a PhD in Information Science from Cornell University, an MPhil in the History and Philosophy of Science from the University of Cambridge, and a BA in History and Science from Harvard College. In previous lives, she worked in the international development sector and as a financial analyst in the technology-media-telecom sector in Silicon Valley.

  • Dave Parisi

    Dave Parisi

    David Parisi is the Dibner Family Chair in the History and Philosophy of Technology and Science and Associate Professor in the Department of Technology, Culture, and Society. His research investigates the past, present, and future of touching with digital technologies. Parisi’s book Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing (University of Minnesota Press, 2018) explores the technological transformations of touch necessary for the invention of touch-based computer interfaces. Opening with an examination of touch’s role in apprehending the mysteries of eighteenth century electrical machines, and closing with an analysis of new computing technologies that digitally synthesize haptic sensations, Archaeologies of Touch traces the iterative development of a technoscientific haptics across four centuries. Along the way, he shows how electric shock, experimental psychology, cybernetics, aesthetics, telemanipulation robotics, and virtual reality each participated in a reconceptualization of touch necessary for its integration into contemporary computing technologies. Parisi’s work has been published in venues such as Real LifeLogicOpen!ROMchipNew Media & Society, Journal of Games Criticism, Convergence, and Game Studies. His perspectives on the intersection of touch and digital media have been featured on Flash ForwardThe Haptics ClubInternet of the Senses, and INIT. He currently serves as an editor for ROMchip: A Journal of Game Histories.

  • Danya Glabau

    Danya Glabau

    Danya Glabau is a medical anthropologist and STS scholar researching health activism, the medical economy, and how human bodies become valuable data. She directs the Technology Ethics undergraduate curriculum at NYU Tandon School of Engineering and also teaches in the Integrated Design and Media graduate program. She earned her PhD from the Department of Science and Technology Studies (STS) at Cornell University.

    Her first book, Food Allergy Advocacy: Parenting and the Politics of Care (2022, University of Minnesota Press), examined how food allergy activists get involved in scientific research and political advocacy, and how race, class, and gender shape their advocacy goals. Her second book, Cyborg (2024, MIT Press; co-authored with Laura Forlano, Northeastern University), offers a 21st century introduction to cyborg theory in contexts like work, medicine and disability, art and design, and feminist theory. Her latest research investigates how new parents use parenting advice, with a focus on how digital resources, apps, and devices shape modern ideas about what makes a “good” parent.