Category: Gallery

  • Multi-species Theory : Design for the More-than-Human

    Multi-species Theory : Design for the More-than-Human

    Multispecies theory is a rapidly growing paradigm that sustains that all practices of design, even if aimed for human users or audiences, implicitly impact non-human species: those we can see in our nearby environments, and those invisible or in environments far away. The show is centered on media artifacts that reflect on this.
  • Original Copy : Analog Duplication in Sculpture & Variation

    Original Copy : Analog Duplication in Sculpture & Variation

    In a world where designers fear their work being copied not just by individuals but by generative AI models, what does it mean for an artist to make multiples? The truth is, it’s not so easy to make an exact copy, and when you’re competing with machines, sometimes there’s art in imperfections.  
    For this project, students made a one or two-part mold in class, out of silicone, designing/sculpting the original object used in the mold. The original object should be no larger than 18 cubic inches (ex. 4.5” x 2” x 2”).  
    Objects are then cast in a material — low-cost and safe materials considered include: wax, chocolate, butter, jello, ice and silicone. Casts were incorporated into a larger sculpture, installation, performance, or video exploring the idea of “copy.”
  • Graduate Ideation & Prototyping Midterm show

    Graduate Ideation & Prototyping Midterm show

    Finding new purposes for artificial things that have become ‘waste’, and using them to create new things that get people to think about the relation between the things we make or design, and their impact on our planet, its natural ecosystems, and the nonhuman world, i.e. the world of animals, plants, microbes and other beings. This is also about looking at things around us as a source of inspiration, especially taking a look at our waste from a different perspective and through a different lens and hopefully instill or support a practice of upcycling and re-use.
    Choose an animal species that is endangered and under threat, and design and prototype a bust or model of it using the recycled materials that you’ve collected. Use any tools or materials to cut, saw, twist, reshape, mold, glue, attach any combination of recycled materials to create your animal. Design a model of the entire animal or just a part of it, but please make sure that it is identifiable as the animal you’ve chosen. Use this opportunity to make your own building materials like making your own clay, dough, glue, modeling paste etc.
  • wwwunderkammer: The Prequel and Sequel

    wwwunderkammer: The Prequel and Sequel

    WWWUNDERKAMMER: The Prequel and the Sequel is an exhibition that explores both the origins and the future of Carla Gannis seven-year, multi-reality archive project.
    Over the summer, NYU IDM students collaborated with Gannis at NYU Tandon @ The Yard to imagine C.A.S.S.A.N.D.R.A.—the Compassionate and Altruistic Semi-Sentient Assistant and Negotiator of Dreams, Rationality, and Aspiration. Conceived as a speculative fiction language model, CASSANDRA provides the prequel to the wwwunderkammer narrative. According to this origin story, the wwwunderkammer was first imagined by an AI in digital exile—a sanctuary of myth, memory, and resistance.
    The sequel emerges through the preservation and migration of the wwwunderkammer archive itself. With older VR and metaverse applications no longer supported, the team transitioned the project to new platforms, including Unity and MONAverse, a decentralized Web3 social experience. This current phase of work reimagines the archive through XR environments and reactivates its cabinets as spaces for storytelling, poetics, and expansive world imagination—inviting reflection on the interwoven futures of human, non-human, and machine intelligences.
    The exhibition is a layered hybrid experience, combining virtual worlds with physical artifacts. As part of the research initiative, Gannis and her team designed and fabricated speculative VR headsets—sculptural prototypes that challenge the standardized aesthetics of immersive hardware. These devices propose alternative design languages grounded in cultural identity, material experimentation, and absurdist critique.
    This phase of the wwwunderkammer project was supported by a New York State Council on the Arts (NYSCA) grant and the Tandon Undergraduate Summer Research Program (UGSRP), with consulting support from TRANSFER Data Trust.
  • in MOTION in PROGRESS

    in MOTION in PROGRESS

    in MOTION / in PROCESS brings together video works by IDM students, staff, and faculty that foreground experimentation, iteration, and making as an active, unfolding state. Rather than presenting only finished works, the exhibition treats video as a tool for thinking through ideas, materials, technologies, and forms.
    The exhibition emphasizes process-driven practices, including works-in-progress, documentation, prototypes, performance for camera, and projects that make research, labor, or transformation visible. Together, the works offer a snapshot of IDM as a site of movement: between disciplines, between idea and outcome, and between research and form.