Author: wp_support

  • Undergrad Social Hour (IDM, ITP/IMA, Clive Davis)

    Undergrad Social Hour (IDM, ITP/IMA, Clive Davis)

    To facilitate collaboration from Tandon IDM, NYU Game Center, IMA, and NYU Clive Davis Institute of Recorded Music we are throwing an undergrad social hour Oct. 2nd from 3-4pm.

    It’s taking place on the 4th floor at 370 Jay Street on the ITP/IMA floor.

    You can RSVP here to add the event to your calendar and join the fun. There will be pizza, board games, and ping pong! We hope to see you there.

  • Kat Sullivan Starts Motion Capture Club @ NYU IDM

    Kat Sullivan Starts Motion Capture Club @ NYU IDM

    In order to make Motion Capture more accessible to students at NYU Kat Sullivan, Visiting Industry Assistant Professor @ IDM, created a motion capture club!

    The Club aims to offer Tandon and ITP/IMA students a way to get involved with the motion capture space, to open up the black box, encourage more inter-departmental collaboration, and maybe have some fun.

    The trainings are happening in Fall 2019 every Friday at 11am in the 2 Metrotech Black Box, room 822 until Nov 22nd.

    The first meeting introduced students to calibrating, wanding, and setting the ground plane so the motion capture cameras can look for and track sensors in the space. The students also got to see rigid bodies in action in the space and used the rigid bodies as a camera directly in Unreal Engine.

  • Ahmed Ansari

    Ahmed Ansari

    Bio

    Dr. Ahmed Ansari has a doctorate in Design Studies (History, Theory, Criticism) from Carnegie Mellon University, a masters in Interaction Design, and a bachelors in Communication Design from the Indus Valley School of Art and Architecture.

    His research interests intersect between design studies and history, philosophy of technology, and critical cultural studies, particularly studies of decolonisation and globalization, with an area focus on visual and material culture in the Indian subcontinent. He is also interested more generally in theories of socio-technical change and systemic design, in knowledge production and dissemination through design ethnography, particularly with regards to the ethics and politics of design practice, and in questions of mind, body, and mediation.

    He is a founding member of the Decolonising Design platform and the Architecture Design Research Lab in Karachi, and is also engaged in academic consulting focusing on curriculum development at the undergraduate level, having helped design the curricula for programs at the Indus Valley School of Art and Architecture and Habib University in Karachi. He recently helped organize the third North American PhD by Design Symposium in S2020, which brought together educators and scholars from around the world to think about doctorates in design and give doctoral candidates a platform through which to share their work and connect with each other. He has been very active in public education, and often teaches public courses and conducts transnational reading groups like the recent Design Baithak series.

    TOOLS + MEDIUMS OF PRODUCTION
    Film/Video, Photography, Games, Visual Communications /Graphic Design, Animation, User Experience, Product Design, Service Design, Systemic Design

    METHODS + APPROACHES
    User-Centered Design, STS, Digital Humanities, Social Practice, Participatory Design, Speculative Design, Critical Design, Decolonising Design, Cosmotechnics

    TOPICS + THEMES
    User Experience, Media Studies, Queer Theory, Critical Race Theory, Civic Technology / Service Design, Sustainability, Social Justice, Gender Theory, Human Computer Interaction, Social Practice, Education, New Materialism, Cybernetic Theory, Systems Design, Posthumanism

    ahmedansari.com/
    researchgate.net/profile/Ahmed-Ansari-7/research
    decolonisingdesign.com
    Twitter

     

  • Carla Gannis

    Carla Gannis

    Carla Gannis produces media objects and experiences that consider the uncanny complications in contemporary culture between base reality and virtual reality. Her research interests include phenomenology as it pertains to synthetic media experiences, digital semiotics, virtual selfhood, electronic archives, and the implications of extended reality and artificial intelligence on society and culture. Gannis takes a horror vacui approach to her artistic practice, culling inspiration from networked communication, art and literary history, emerging technologies and speculative design.

    Gannis’s personal interests include (in no particular order) reading, watching, or playing works of speculative fiction; taking long walks; advocating social change for a more just and equitable society and environment; listening to podcast interviews with physicists; art of the past and present; exploring the potential of blockchain technology; and trying to find balance between computer screen time and physical reality immersion.

    Website
    Twitter
    Instagram

    TOOLS + MEDIUMS OF PRODUCTION
    Film/Video, Photography, AR/VR/XR, Visual Communications /Graphic Design, Digital Fabrication/ Prototyping, 3D Modeling, Animation, Web & Network Technologies, Media Art, Artificial Intelligence (front end working with GANs models)

    METHODS + APPROACHES
    Digital Storytelling, Art History, Digital Humanities, Speculative Design, Critical Design, Algorithmic Design, Decolonising Design, New Media Art, Digital Art

    TOPICS + THEMES
    User Experience, Media Studies, Social Justice, Gender Theory, Social Practice, Education, Posthumanism, Post-Cyberfeminism, Digital Absurdity, Computational Humor

     

  • Regine Gilbert

    Regine Gilbert

    Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. She has a strong belief in making the world a more accessible place—one that starts and ends with the user.

    Regine is an Adjunct Professor at NYU Tandon School of Engineering, teaching User Experience Design to students in the Integrated Digital Media Program. In addition, she teaches the part time User Experience Design course at General Assembly

    Some of the companies Regine has had the pleasure of working for include Disney, JP Morgan, Four Seasons Hotel and Resorts, Ralph Lauren, Columbia University and Vitamin Shoppe.

    For more information see

    https://reginegilbert.com/

  • Kat Sullivan

    Kat Sullivan

    Brooklyn-based artist Kat Sullivan exists at the intersection of movement and technology. After earning her Bachelors in Computer Science and Dance at Skidmore College, she worked as a software engineer and free lanced with various dance companies in the Boston area. At NYU’s Interactive Telecommunications Program (ITP), she developed a practice around creative coding, live performance, machine learning, motion capture, and other emerging technologies. She has presented works at Lincoln Center, National Sawdust, Pioneer Works, SXSW, 14th Street Y, and the Liberty Science Center, and was selected for residencies by Ponderosa Dance, Yale, NYU ITP and Pioneer Works. Currently she is a Visting Industry Assistant Professor at NYU Tandon’s Integrated Digital Media program, teaching courses on motion capture, live performance, and programming.

    For more information see

    http://katsully.com