Spend your Saturdays (and the occasional Sunday) leveling-up fast: each one- or two-day workshop takes you from zero to a finished prototype in creative technology, interactive media, or virtual production. All classes are hands-on, taught by industry-active artists, with class sizes designed for plenty of individual feedback.
Date |
Workshop |
Instructor(s) |
Quick Take |
Register |
Sat Jun 7 |
Canvas of Light & Shadow – One-Day TouchDesigner Projection Mapping |
Louise Lessél |
Rapid intro to single-projector architectural mapping: warp, mask, build generative loops, and leave with a show-ready projection setup. |
Tickets |
Sat Jun 14 |
The Musical Web: Strategies in Web-Based Sound Design |
Tommy Martinez |
Turn the browser into an instrument with p5.sound.js & Web Audio API; craft interactive, data-driven sound pieces in one day. |
Tickets |
Sat Jul 12 |
Unlocking C++ in Unreal Engine 5.5 |
David Cihelna |
Configure a full C++ toolchain, expose gameplay code to Blueprints, and super-charge performance with AI code copilots. |
Tickets |
Sun Jul 13 |
RNBO for the People!!! |
Sam Tarakajian & R. Luke DuBois |
Export a single Max + RNBO patch to WebAssembly, Raspberry Pi, VST plug-in, and Unreal in one day. |
Tickets |
Sat Jul 19 + Sun Jul 20 |
Artistic Innovation with AI – AI Image Creation & Node-Based Workflows |
David Lobser & Aysu Ünal |
Day 1: master prompt engineering with today’s top AI image tools. Day 2: build Stable Diffusion pipelines in ComfyUI. |
Tickets |
Sat Aug 2 |
Intro to 3D Scanning, Photogrammetry & Gaussian Splats |
Winslow Porter |
Scan worlds in a day: LiDAR, photogrammetry & Gaussian splats, then stage assets in Unreal or StorySplat. Hands-on workshop. |
Tickets |
Sat Aug 9 |
Gestures as Interface with TouchDesigner and MediaPipe |
Viola He & Torin Blankensmith |
Design playful gesture-controlled interfaces in TouchDesigner using MediaPipe and build a pixel-art photo booth with experimental visuals in a day. |
Tickets |
Sat Aug 16 |
Building Virtual Avatars for Streaming in Unreal Engine |
Woody Davis |
Use an iPhone for real-time mocap, drop your avatar into UE5, and go live on Twitch, YouTube, or TikTok. |
Tickets |
Sun Aug 17 |
Shader Magic – GPU Shaders & Compute-Based Particle Systems HYBRID SESSION |
David Lobser |
Write custom vertex/fragment shaders & procedural textures. Build compute-shader particle systems for real-time visuals. |
Tickets |
Sat Aug 23 |
Unity × AI: Now Anyone Can Make Video Games |
Dave Sheinkopf |
Use AI to write Unity scripts, build a simple game, and deploy it on the web—no coding background needed. |
Tickets |
Sat Aug 23 |
Dream Incubation for Creative Problem Solving |
Dr. Deirdre Barrett |
Learn evidence-based techniques to “ask” your dreams for ideas, insights, and solutions—you’ll be ready to try it that night. |
Tickets |
Logistics
- Time: 10 AM – 5 PM each day
- Location: Brooklyn Navy Yard, Building 22, Floor 3. For walking directions from the gate to the workshop venue, click here.
- Gear: Bring your laptop, charger, and any listed extras—we’ll supply the workspace, Wi-Fi, power, and plenty of caffeine.
Please pack your own lunch/snacks.
Why Attend?
- Finish a project in a day (or two)—leave with portfolio-ready work.
- Small cohorts & expert mentors—get answers YouTube can’t.
- Cross-disciplinary playground—mix code, sound, light, AI, XR, and hardware in one space.
Ready to build something unforgettable? Click tickets above to reserve your seat—spots are limited.
Pricing
Duration |
General Admission |
NYU Students |
1-Day Workshop |
$250 |
$125 |
2-Day Workshop |
$500 |
$250 |
Sessions are half price for NYU students and faculty. Please email tandonattheyard@nyu.edu from your NYU email account with your N number for the promo code.