Category: People

IDM Faculty, Staff and Students

  • Miatta Kawinzi, IDM Artist in Residence

    Miatta Kawinzi, IDM Artist in Residence

    Miatta Kawinzi is a multi-disciplinary artist, writer, and educator working with sound, space, images, objects, the body, and language to explore practices of re-imagining the self, identity, and culture through abstraction and poetics. Utilizing analog and digital media, she works with themes of selfhood, diaspora, and belonging.

    Born in Nashville, TN to a Liberian mother and Kenyan father and based in NYC, she has presented her work in the US, Mexico, South Africa, France, Switzerland, Trinidad & Tobago, and Liberia. Her work has been presented at the Studio Museum in Harlem, MoMA PopRally, Red Bull Arts Detroit, BRIC, Maysles Cinema, and IFC Center, among other spaces. Kawinzi received an MFA in Studio Art from Hunter College and has been awarded artist residencies in spaces including POV Spark in partnership with the Smithsonian’s National Museum of African American History & Culture (NYC, DC, and Venice, Italy), Red Bull Arts Detroit (Detroit, MI), Alfred University’s Institute for Electronic Arts (Alfred, NY), the Cité internationale des arts (Paris, France, with Lower Manhattan Cultural Council), the Bemis Center for Contemporary Arts (Omaha, NE), and the Bag Factory (Johannesburg, South Africa). She received the 2018 Barbara Hammer Lesbian Experimental Filmmaking Grant, administered by Queer|Art. Kawinzi additionally works as a museum educator, arts workshop facilitator, and professor of art.

  • De Angela Duff

    De Angela Duff

    De Angela L. Duff is currently an Industry Professor in Integrated Digital Media (IDM) at NYU Tandon & an Associate Vice Provost at New York University (NYU). She was formerly the Co-Director of Integrated Digital Media from 2013-2018. Teaching in higher education since 1999, she is very passionate about educating students at the intersection of design, art and technology. She was acknowledged for this passion by being awarded the NYU Tandon School of Engineering’s 2018 Distinguished Teaching Award. Over the last 15 years (and counting), one of her other passions is creating, developing and evaluating higher education curriculum in the emerging media and technology space, first at The University of the Arts in Philadelphia, and subsequently at Spelman College and New York University. She has also been in higher education administration since 2009. 

    A native of Eutaw, Alabama, De Angela’s mission is to share her passion for music, photography, technology, creativity, and productivity with others. She curates music symposia and produces, co-hosts, and edits the Prince & Prince-related podcasts for Grown Folks Music. She has organized the following symposia: Prince BATDANCE symposium (2019) at Spelman and Prince EYE NO: Lovesexy (2018) and Betty Davis They Say I’m Different (2018), both at NYU Tandon. She also co-produced the Peach + Black panel (2017) for the 30th anniversary of Prince’s Sign ‘O’ The Times also at NYU Tandon. She is currently co-producing her next Prince symposium, DM40/GB30, for the 40th anniversary of Dirty Mind and the 30th anniversary of Graffiti Bridge (2020) at NYU, alongside the NYU Institute for African American Affairs and the Center for Black Visual Culture. 

    De Angela speaks at numerous conferences internationally. She will be speaking on two panels at the upcoming Black Portraiture[s] V conference at NYU. She has spoken at the Prince from MPLS symposiumPurple Reign: An interdisciplinary conference on the life and legacy of PrinceEYEO, Black Portraiture[s] IV, III, II & II: Revisited, NYC’s Creative Tech Week & Raising The Bar, AIGA’s Social Studies and Massaging Media 2 Conferences, and HOW’s Annual Design Conference. She has judged Eyebeam’s Trust Residency, Tribeca Film Institute’s New Media Fund, and HOW’s interactive design competition. Her work has been featured in publications such as HOW and Print magazines, and the books, Now Loading and www.animation: Animation Design for the World Wide Web. She has served on Philadelphia Mayor Michael Nutter’s committee to re-brand Philadelphia and participated in the Free Library of Philadelphia’s Website Brainstorming Charette. 

    De Angela has a lot of academic and industry experience at the intersection of design, art, and technology. Prior to returning to NYU in 2019, she was the Co-Director of Spelman’s Innovation Lab from 2018-2019, and, prior to joining Spelman, the Co-Director of the undergraduate and graduate programs in Integrated Digital Media (IDM) and an Industry Associate Professor at NYU Tandon School of Engineering in Brooklyn from 2013-2018. Prior to joining NYU Tandon, De Angela was the Program Director and an Associate Professor of Design, Art & Technology (formerly Multimedia) and Web Development & Interaction Design within the College of Art, Media & Design, as well as an Interim Co-Director of the School of Design at The University of the Arts (UArts) in Philadelphia, PA. Prior to UArts, she was an Art Director for Nettmedia, an NYC interactive design firm. Notable Projects included art direction and lead design of BowieNet version 2.0, davidbowie.com, as well as the design and development of a myriad of websites for the likes of The Roots, Britney Spears, Alicia Keys, and many, many others.

    Research Interests: Creativity (creative process and practice)
    Design
    Popular Music Culture (Prince and Betty Davis)
    Photographic Archives
    Time Management and Productivity Systems
    Course Management Systems

    Education

    Georgia Institute of Technology (Georgia Tech) 1992
    Bachelor of Science, Textiles

    Georgia State University 1996
    Bachelor of Fine Arts, Graphic Design

    Maryland Institute College of Art (MiCA) 2007
    Master of Fine Arts, Studio Art (Photography)

    Affiliations

    Brooklyn Experimental Media Center (BxMC)

    Courses Taught

    Graduate

    • DM-GY 6053 Ideation & Prototyping (Tandon Online)
    • DM-GY 6053 Ideation & Prototyping
    • DM-GY 6193 Web Studio
    • DM-GY 997X MS Thesis in Digital Media

    Undergraduate

    • DM-UY 1123 Visual Foundation Studio
    • DM-UY 1143 Ideation & Prototyping
    • DM-UY 2173 Motion Graphics Studio
    • DM-UY 2193 Intro to Web Development
    • DM-UY 3193 Dynamic Web Applications
    • DM-UY 4003 Senior Project in Digital Media
    • DM-UY 4173 Professional Practices for Creatives

    Contact

    EMAIL
    deangela.duff@nyu.edu

    WEBSITE
    http://polishedsolid.com

    OFFICE HOURS
    By appointment

    OFFICE
    370 Jay Street, Brooklyn, NY

  • NYU IDM Grad Adlan Ramly announced as a Finalist for Niantic’s Beyond Reality Competition!

    NYU IDM Grad Adlan Ramly announced as a Finalist for Niantic’s Beyond Reality Competition!

    Adlan Ramly, integrated digital media graduate student, along with his teammate were chosen as finalist for the Niantic Beyond Reality Developer Contest. Their project ExplorAR was one of ten chosen out of thousands of submissions to build an experience on top of the Niantic Real World Platform.

    Niantic’s Real World Platform combines a world-scale persistent state engine, multiplayer AR, high-speed networking, geolocation data, and much more to create unique experiences that promote a sense of imagination and adventure.

    Adlan and his teammate will get access to this world, a stipend, and a three-month period, with the goal of showing off their incredible work at a Demo Day in San Francisco, hosted by Niantic.

    We’re really excited to see how it all goes!

  • Alexis Zerafa IDM Alum Featured on TRASH for her SparkAR Effects

    Alexis Zerafa IDM Alum Featured on TRASH for her SparkAR Effects

    We are proud to say that IDM Alumni Alexis Zerafa was featured on TRASH, a budding startup company co-founded by another IDM alum Anton Marini (also inventor of Syphon app).

    Alexis was featured for her Instagram Spark AR work and collaborating with TRASH to create 3 AR filters for TRASH. Follow Zerafa and click these links to unlock her HALO series: the basic halothe glitch halo and the drippy halo.

  • Ahmed Ansari

    Ahmed Ansari

    Bio

    Dr. Ahmed Ansari has a doctorate in Design Studies (History, Theory, Criticism) from Carnegie Mellon University, a masters in Interaction Design, and a bachelors in Communication Design from the Indus Valley School of Art and Architecture.

    His research interests intersect between design studies and history, philosophy of technology, and critical cultural studies, particularly studies of decolonisation and globalization, with an area focus on visual and material culture in the Indian subcontinent. He is also interested more generally in theories of socio-technical change and systemic design, in knowledge production and dissemination through design ethnography, particularly with regards to the ethics and politics of design practice, and in questions of mind, body, and mediation.

    He is a founding member of the Decolonising Design platform and the Architecture Design Research Lab in Karachi, and is also engaged in academic consulting focusing on curriculum development at the undergraduate level, having helped design the curricula for programs at the Indus Valley School of Art and Architecture and Habib University in Karachi. He recently helped organize the third North American PhD by Design Symposium in S2020, which brought together educators and scholars from around the world to think about doctorates in design and give doctoral candidates a platform through which to share their work and connect with each other. He has been very active in public education, and often teaches public courses and conducts transnational reading groups like the recent Design Baithak series.

    TOOLS + MEDIUMS OF PRODUCTION
    Film/Video, Photography, Games, Visual Communications /Graphic Design, Animation, User Experience, Product Design, Service Design, Systemic Design

    METHODS + APPROACHES
    User-Centered Design, STS, Digital Humanities, Social Practice, Participatory Design, Speculative Design, Critical Design, Decolonising Design, Cosmotechnics

    TOPICS + THEMES
    User Experience, Media Studies, Queer Theory, Critical Race Theory, Civic Technology / Service Design, Sustainability, Social Justice, Gender Theory, Human Computer Interaction, Social Practice, Education, New Materialism, Cybernetic Theory, Systems Design, Posthumanism

    ahmedansari.com/
    researchgate.net/profile/Ahmed-Ansari-7/research
    decolonisingdesign.com
    Twitter

     

  • Carla Gannis

    Carla Gannis

    Carla Gannis produces media objects and experiences that consider the uncanny complications in contemporary culture between base reality and virtual reality. Her research interests include phenomenology as it pertains to synthetic media experiences, digital semiotics, virtual selfhood, electronic archives, and the implications of extended reality and artificial intelligence on society and culture. Gannis takes a horror vacui approach to her artistic practice, culling inspiration from networked communication, art and literary history, emerging technologies and speculative design.

    Gannis’s personal interests include (in no particular order) reading, watching, or playing works of speculative fiction; taking long walks; advocating social change for a more just and equitable society and environment; listening to podcast interviews with physicists; art of the past and present; exploring the potential of blockchain technology; and trying to find balance between computer screen time and physical reality immersion.

    Website
    Twitter
    Instagram

    TOOLS + MEDIUMS OF PRODUCTION
    Film/Video, Photography, AR/VR/XR, Visual Communications /Graphic Design, Digital Fabrication/ Prototyping, 3D Modeling, Animation, Web & Network Technologies, Media Art, Artificial Intelligence (front end working with GANs models)

    METHODS + APPROACHES
    Digital Storytelling, Art History, Digital Humanities, Speculative Design, Critical Design, Algorithmic Design, Decolonising Design, New Media Art, Digital Art

    TOPICS + THEMES
    User Experience, Media Studies, Social Justice, Gender Theory, Social Practice, Education, Posthumanism, Post-Cyberfeminism, Digital Absurdity, Computational Humor