People

Featured student Tamanda Msosa

Tamanda is a creative technologist/tinkerer and student of life who creates installations, things and experiences using physical computing and functional programming interdisciplinarily. He has an MS in Integrated Digital Media from NYU Tandon and BTech in Emerging Media from New York City College of Technology. He has previously showcased his …

Gabriella Cammarata

My mission is to advance the practice of industrial design through smart and meaningful integration of emerging technology in consumer products. My passion for advanced manufacturing, design for children, and assistive technology have informed both my design practice and standards. A user-centered design process enables me to derive creative solutions …

Charlotte Biszewski, IDM Artist in Residence

Charlotte Biszewski, b. 1988 in Bristol UK, is an award-winning printmaker, new media artist and researcher. Her work explores collaborative approaches to storytelling, through hybrid obsolete print processes and digital technology. She embraces the changing role of the contemporary artist, accessibly engaging audiences and avoiding traditional gallery spaces. She is fascinated …

Miatta Kawinzi, IDM Artist in Residence

Miatta Kawinzi is a multi-disciplinary artist, writer, and educator working with sound, space, images, objects, the body, and language to explore practices of re-imagining the self, identity, and culture through abstraction and poetics. Utilizing analog and digital media, she works with themes of selfhood, diaspora, and belonging. Born in Nashville, TN …

De Angela Duff

De Angela L. Duff is currently an Industry Professor in Integrated Digital Media (IDM) at NYU Tandon & an Associate Vice Provost at New York University (NYU). She was formerly the Co-Director of Integrated Digital Media from 2013-2018. Teaching in higher education since 1999, she is very passionate about educating …

NYU IDM Grad Adlan Ramly announced as a Finalist for Niantic’s Beyond Reality Competition!

Adlan Ramly, integrated digital media graduate student, along with his teammate were chosen as finalist for the Niantic Beyond Reality Developer Contest. Their project ExplorAR was one of ten chosen out of thousands of submissions to build an experience on top of the Niantic Real World Platform. Niantic’s Real World …

Ahmed Ansari

Bio Dr. Ahmed Ansari has a doctorate in Design Studies (History, Theory, Criticism) from Carnegie Mellon University, a masters in Interaction Design, and a bachelors in Communication Design from the Indus Valley School of Art and Architecture. His research interests intersect between design studies and history, philosophy of technology, and …

Carla Gannis

Carla Gannis produces media objects and experiences that consider the uncanny complications in contemporary culture between base reality and virtual reality. Her research interests include phenomenology as it pertains to synthetic media experiences, digital semiotics, virtual selfhood, electronic archives, and the implications of extended reality and artificial intelligence on society …

Regine Gilbert

Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. She has a strong belief in making the world a more accessible place—one that starts and ends with the user. Regine is an Adjunct Professor at NYU Tandon …

Kat Sullivan

Brooklyn-based artist Kat Sullivan exists at the intersection of movement and technology. After earning her Bachelors in Computer Science and Dance at Skidmore College, she worked as a software engineer and free lanced with various dance companies in the Boston area. At NYU’s Interactive Telecommunications Program (ITP), she developed a …

Kathleen McDermott

As an artist, Kathleen McDermott has created numerous absurdist wearable and robotic interfaces which she documents through video and performance and exhibits internationally. Completed projects have included a dress that produces a cloud of fog when the wearer is feeling stressed, and a mass of robots designed to take her …

Benedetta Piantella

Benedetta is a designer turned educator and humanitarian technologist. She was involved in international development projects for the past fifteen years, ever since her experience of surviving the Tsunami in Sri Lanka in 2004 and organizing relief efforts from the ground. She has been teaching for almost two decades in different disciplines and to …

Scott Fitzgerald – Director

Scott is interested in the interdependence of society and emerging technology, particularly digital media. His installation, video, and experiential work addressing algorithmic culture has been exhibited and installed throughout the USA, Europe, Middle East, and China. Scott was the head of documentation for the open source Arduino platform and a …

IDM Alum Diana Castro Featured for her Mindful Accessories and Design Label Ser Paraiso

Diana Castro an NYU IDM 2015 Alum has been doing amazing work in design, music, and tech. Her idea for Ser Paraiso came about when she created a music box for meditation as her thesis at IDM. That’s when she started Ser Paraíso — formerly known as Magic Objects (2013) …

IDM Grad Melody Loveless Contributing to the Audiovisual, Code Generative Music Scene

IDM grad, Melody Loveless, was mentioned in this vice article as a participant in the live coding scene in America. She’s using her programming and musical skills to create soundscapes using iterative code and technologies like Max/MSP/Jitter and hardware like sonic pi. If you wanna explore the scene of live …

Amy Hurst

Dr. Hurst is passionate about understanding current social problems and identifying opportunities for technology to empower individuals impacted by those problems. She uses qualitative methods to analyze a current environment, design and build technology that fits within the constraints of that environment, and evaluate this technology in situ with target users. Her work sits at the intersection of assistive technology, interaction design, and engineering education.

Dr. Hurst is the director of the NYU Ability Project, an interdisciplinary research space dedicated to the intersection between disability and technology. She is working with NYU students and local community members to understand current trends and create new technological solutions in the following domains: inclusive museum experiences, accessible web development for screen-reader users, helping clinicians and fabricators collaborate on assistive technology design, increasing the accessibility of stem education through tactile graphics, the impact of tech training for neurodiverse teenagers, how multi-sensory rooms can reduce anxiety in a dental clinic, and customized game controllers for individuals with limited mobility.

A long-standing research interest of hers is understanding how to empower non-engineers to “Do-It-Yourself” (DIY) and create, modify, or build their own assistive technologies using digital fabrication tools such as 3D printers. She and her students have focused on inclusive design practices that can engage clinicians, end-users, and fabricators in creating their own assistive technologies. This work has included new design tools, teaching digital fabrication to individuals with intellectual disabilities, co-designing custom assistive devices with clinicians and end-users, and exploring the potential for creating “maker” jobs for youth in STEM programs.


https://steinhardt.nyu.edu/faculty/Amy_Hurst
https://amyhurst.com/
http://ability.nyu.edu/

TOOLS + MEDIUMS OF PRODUCTION
Wearables, Physical Computing, Digital Fabrication/ Prototyping, IoT, User Experience, Tangible Design

METHODS + APPROACHES
User-Centered Design, Participatory Design

TOPICS + THEMES
User Experience, Assistive Technology, Accessibility