Creative Tech Summer Intensives @ Tandon at The Yard
Spend your Saturdays (and the occasional Sunday) leveling-up fast: each one- or two-day workshop takes you from zero to a finished prototype in creative technology, interactive media, or virtual production. All classes are hands-on, taught by industry-active artists, with class sizes designed for plenty of individual feedback.
Date | Workshop | Instructor(s) | Quick Take | Register |
Sat Jun 7 | Canvas of Light & Shadow – One-Day TouchDesigner Projection Mapping | Louise Lessél | Rapid intro to single-projector architectural mapping: warp, mask, build generative loops, and leave with a show-ready projection setup. | Tickets |
Sat Jun 14 | The Musical Web: Strategies in Web-Based Sound Design | Tommy Martinez | Turn the browser into an instrument with p5.sound.js & Web Audio API; craft interactive, data-driven sound pieces in one day. | Tickets |
Sat Jun 28 | Unity × AI: Now Anyone Can Make Video Games | Dave Sheinkopf | Use AI to write Unity scripts, build a simple game, and deploy it on the web—no coding background needed. | Tickets |
Sat Jul 12 | Unlocking C++ in Unreal Engine 5.5 | David Cihelna | Configure a full C++ toolchain, expose gameplay code to Blueprints, and super-charge performance with AI code copilots. | Tickets |
Sun Jul 13 | RNBO for the People!!! | Sam Tarakajian & R. Luke DuBois | Export a single Max + RNBO patch to WebAssembly, Raspberry Pi, VST plug-in, and Unreal in one day. | Tickets |
Sat Jul 19 + Sun Jul 20 | Artistic Innovation with AI – AI Image Creation & Node-Based Workflows | David Lobser & Aysu Ünal | Day 1: master prompt engineering with today’s top AI image tools. Day 2: build Stable Diffusion pipelines in ComfyUI. | Tickets |
Sat Jul 26 + Sun Jul 27 | Shader Magic – GPU Shaders & Compute-Based Particle Systems | David Lobser | Day 1: write custom vertex/fragment shaders & procedural textures. Day 2: build compute-shader particle systems for real-time visuals. | Tickets |
Sat Aug 2 | Intro to 3D Scanning, Photogrammetry & Gaussian Splats | Winslow Porter | Scan worlds in a day: LiDAR, photogrammetry & Gaussian splats, then stage assets in Unreal or StorySplat. Hands-on workshop. | Tickets |
Sat Aug 9 | Gestures as Interface with TouchDesigner and MediaPipe | Viola He | Design playful gesture-controlled interfaces in TouchDesigner using MediaPipe and build a pixel-art photo booth with experimental visuals in a day. | Tickets |
Sat Aug 16 | Building Virtual Avatars for Streaming in Unreal Engine | Woody Davis | Use an iPhone for real-time mocap, drop your avatar into UE5, and go live on Twitch, YouTube, or TikTok. | Tickets |
Sat Aug 23 | Dream Incubation for Creative Problem Solving | Dr. Deirdre Barrett | Learn evidence-based techniques to “ask” your dreams for ideas, insights, and solutions—you’ll be ready to try it that night. | Tickets |
Logistics
- Time: 10 AM – 5 PM each day
- Location: Brooklyn Navy Yard, Building 22, Floor 3. For walking directions from the gate to the workshop venue, click here.
- Gear: Bring your laptop, charger, and any listed extras—we’ll supply the workspace, Wi-Fi, power, and plenty of caffeine.
Please pack your own lunch/snacks.
Why Attend?
- Finish a project in a day (or two)—leave with portfolio-ready work.
- Small cohorts & expert mentors—get answers YouTube can’t.
- Cross-disciplinary playground—mix code, sound, light, AI, XR, and hardware in one space.
Ready to build something unforgettable? Click tickets above to reserve your seat—spots are limited.
Pricing
Duration | General Admission | NYU Students |
1-Day Workshop | $250 | $125 |
2-Day Workshop | $500 | $250 |
Use promotional code NYUSTUDENT2025 at checkout to unlock student pricing (enter active N-number in the comment box).