Bringing a strategic approach to the creative implementation of interactive A/V technologies, she helps clients create engaging, meaningful experiences that elevate their brand or property within the marketplace.
Thalia Mavros offered great advice for both students and spaces of creativity at her talk this Monday, February 25th!
For students: – Test out industries! Whatever field you are interested in, reach out, shadow someone, intern at a company in that field and see what they day to day is really like
– Learn many skills and tools, but master one! If you become really good at one thing it will spread your name to other collaborators and give you room to learn new skills and workflows.
For creative spaces: – Expose your team members to different parts of the pipeline Film requires recording, editing, sound, directing, etc. Show your videographers how editors work and vice versa. This will allow for better synergy between the creatives.
– Diverse energy in gender, race, age, religion, etc. creates diverse work It’s not easy to gather a diverse team, but putting it together permeates through your work allowing for ground breaking creativity.
Now, one session may have finished, but luckily we have 7 more incredible speakers coming! Thanks to our amazing graduate students this collaboration brings in creative professionals from all walks of life. From accessibility to film to the in between of experience design, their insight and stories are exciting to hear. Be sure to stop by.
The series meets Mondays from 6-7pm in 370 Jay Street, 2nd floor auditorium, and is open to the public.
Coming March 4th is Che-Wei Wang & Taylor Levy founders of CW&T Art and Design Studio. They’ve created projects like Salty, an aesthetically beautiful and functional salt holder and magazine, and The Personal Body Index Unit, a chart that guides you on how your body can be the measuring tape you’ve always needed. Stop by Monday March 4th from 6-7pm to hear about their physical, print and other design work!
Students will gain insight on making it into the career space.
Employees will gain insight on ways to improve creativity in their digital media spaces.
With coordination from our amazing grad students and supportive faculty, we’re excited to announce The IDM Speaker Series! 8 different speakers from 8 different backgrounds share their stories of creativity, design, and where they are now.
We’re thrilled to start this series off with Thalia Mavros, Founder of theFront. From Fur Seals to Instababies, they collect stories that shift perspectives, establishes trust, and celebrates human connection! We’re thrilled to have them!
We’d also like to thank our grad student Samantha for coordinating with Thalia and Jacquelyn Mason for creating the amazing cover graphic
A collaboration between the Integrated Digital Media program at Tandon School of Engineering and NYU’s Interactive Telecommunications Program at NYU Tisch School of the Arts. This exhibition offered live performances, and interactive installations, that featured motion capture, virtual reality, projection mapping, and much more.
This is a class that has been reoccurring once a year, so keep your eyes out for a possible Bodies in Motion Showcase in 2019.
However, you don’t have to wait a whole year to see the cutting edge work of IDM students. With classes touching on VR, performance, and digital art, as well as an end of year showcase, Spring 2019 will be filled with shows for tech enthusiasts and futurists of all kinds.
So keep an eye out for the month of April / May for the exciting shows to come!
Please join us for our annual NYU IDMMeet+Greet Happy Hour on the evening of Wednesday March 28th from 6pm-8:30pm to meet the latest NYU Digital Media students available for hire. The networking event will feature over 50 of our most talented graduate students and seniors.
The students represent a spectrum of practices that range from computer programming and UX design (for app development, software engineering, game development, augmented reality, virtual reality, and interaction design) to 2D and 3D graphics (for human-computer interfaces, augmented reality, virtual reality, motion capture, and game design & development) to photography, film, and audio (for media installations, performing arts research, and integration with various mediums).
We would love to see you there! And bring friends!